状态模式
定义
允许一个对象在其内部状态改变时改变它的行为,对象看起来似乎修改了它的类。
动机
事物存在有限的不同状态,并且可以在状态中互相切换,作为相应的行为。
适用性
- 一个对象的行为取决于它的状态,并且它必须在运行时刻根据状态改变它的行为。
- 一个操作中含有庞大的多分支的条件语句,且这些分支依赖于该对象的状态。
实现
#!/usr/bin/env python
# -*- coding: utf-8 -*-
class State(object):
def __init__(self, process):
self.process = process
def execute(self):
raise NotImplementedError('you must implemment this method')
def handup(self):
raise NotImplementedError('you must implemment this method')
def killed(self):
raise NotImplementedError('you must implemment this method')
class ProcessError(Exception):
pass
class CreatedState(State):
def execute(self):
print('execute process, transform to running state')
self.process.set_state(self.process.running_state)
def handup(self):
print('handup process, transform to waitting state')
self.process.set_state(self.process.waitting_state)
def killed(self):
print('killed process, transform to waitting teminated')
self.process.set_state(self.process.terminated_state)
class WaittingState(State):
def execute(self):
print('execute process, transform to running state')
self.process.set_state(self.process.running_state)
def handup(self):
print('handup process, transform to waitting state')
self.process.set_state(self.process.waitting_state)
def killed(self):
print('killed process, transform to waitting teminated')
self.process.set_state(self.process.terminated_state)
class RunningState(State):
def execute(self):
raise ProcessError('running state have not execute method')
def handup(self):
raise ProcessError('running state have not handup method')
def killed(self):
print('killed process, transform to waitting teminated')
self.process.set_state(self.process.terminated_state)
class TerminateState(State):
def execute(self):
raise ProcessError('running state have not execute method')
def handup(self):
raise ProcessError('running state have not handup method')
def killed(self):
print('process was teminated')
self.process.set_state(self.process.terminated_state)
class Process(object):
def __init__(self, name):
self.created_state = CreatedState(self)
self.waitting_state = WaittingState(self)
self.running_state = RunningState(self)
self.terminated_state = TerminateState(self)
self.name = name
self.state = self.created_state
def __str__(self):
return self.state.__class__.__name__
def set_state(self, state):
self.state = state
def execute(self):
self.state.execute()
def handup(self):
self.state.handup()
def killed(self):
self.state.killed()
if __name__ == '__main__':
print('Process NO.1')
p1 = Process('p1')
p1.execute()
p1.killed()
print('\nProcess NO.2')
p2 = Process('p2')
p2.handup()
p2.execute()
p2.killed()
print('\nProcess NO.3')
p3 = Process('p3')
p3.handup()
p3.handup()
p3.killed()
print('\nProcess NO.4')
p4 = Process('p4')
p4.killed()